Algorithms and Networking for Computer Games is an essential guide for game developers and designers. This book provides in-depth coverage of the key algorithms and networking technologies used in modern computer games. With expert insights from industry professionals Jouni Smed and Harri Hakonen, this book is a must-have for anyone involved in game development.
The book begins with an overview of game development and the role of algorithms and networking. It then covers important topics such as pathfinding, collision detection, and physics simulation. The authors provide detailed explanations and examples of how to implement these algorithms in your own games.
In addition to algorithms, the book also covers networking technologies such as client-server architecture and peer-to-peer networking. The authors explain how to design and implement a robust networking system for your game, including topics such as latency compensation and network synchronization.
Overall, Algorithms and Networking for Computer Games is a comprehensive guide to the technologies that power modern computer games. Whether you are a seasoned game developer or just starting out, this book is sure to provide valuable insights and knowledge.